Public Methods |
| void | GlowItem (CChar *s, CItem *i) |
| ITEM | MemItemFree (UI08 itemType=0) |
| void | DeleItem (CItem *i) |
| CItem * | CreateScriptItem (cSocket *s, string name, bool nSpawned) |
| CItem * | CreateScriptItem (cSocket *s, int itemnum, bool nSpawned) |
| CItem * | CreateRandomItem (cSocket *s, char *sItemList, bool nSpawned) |
| CItem * | SpawnItem (cSocket *nSocket, int nAmount, const char *cName, bool nStackable, UI16 realItemId, UI16 realColour, bool nPack, bool nSend) |
| CItem * | SpawnItem (cSocket *nSocket, CChar *ch, int nAmount, const char *cName, bool nStackable, UI16 realItemID, UI16 realColour, bool nPack, bool nSend) |
| CItem * | SpawnItemToPack (cSocket *s, CChar *ch, int nItem, bool nDigging) |
| CItem * | SpawnItemToPack (cSocket *s, CChar *ch, string name, bool nDigging) |
| CMultiObj * | SpawnMulti (cSocket *nSocket, CChar *ch, char *cName, UI16 realItemID) |
| void | GetScriptItemSetting (CItem *c) |
| bool | DecayItem (UI32 currenttime, CItem *i) |
| void | Decay (UI32 currenttime) |
| void | RespawnItem (UI32 Currenttime, CItem *i) |
| void | AddRespawnItem (CItem *s, UI32 x, bool inCont) |
| void | InitItem (ITEM nItem, bool ser=true) |
| UI08 | PackType (UI08 id1, UI08 id2) |
| void | CheckEquipment (CChar *p) |